Zeroth-World Problems

Reading, Writing, Testing

When I was in grade school, my teachers would often write remarks on my papers like “What about X?” or “Can you give an example of this?”—even though I’d addressed their concerns in the very next sentence or paragraph. This frustrated me to no end. If they would only read what I’d written! What was so hard about deferring judgement until they’d at least read a couple sentences past the point where they started to feel critical?

Now that I’ve been writing (and reading) code for a while, I’m much more sympathetic to my teachers’ position. Every unresolved question or what-if scenario, whether in a paper or a chunk of code, takes precious mental resources to hold in mind until it is resolved. My teachers, no doubt weary from many late nights of grading, opted to spare their working memories the burden by writing their concerns on my papers. In this way, the act of writing comments helped them understand what I’d written. The seemingly premature remarks that so frustrated my younger self were not a sign that my teachers misunderstood my writing; rather, they may have been necessary to the process of understanding.

By the same token, I often start refactoring code before I’ve entirely read and understood it. I use refactoring as a tool for understanding because it allows me to separate in my mind the invariant properties of the code from the surface manifestation of the algorithm, and it’s usually the properties, not the algorithm, that I want to understand.

The original authors of the code might wring their hands about this, arguing that I should seek to understand before I criticize, but refactoring is not about criticism. “It’s not you, it’s me”, I’d say to them. I undo many of my refactors soon after making them, because changing the code isn’t always the point. For me, refactoring is part of the process of reading.

The role of tests

I don’t recommend refactoring without a comprehensive suite of tests that are fast enough to run after every small change. The reason should be obvious: messing around with existing code without some way to quickly and accurately check whether you’ve broken something is just asking for trouble.

But tests also help the understanding process in another way: by reading the tests, you can very quickly answer “what-if” questions about the code.

In a sense, the tests are an FAQ for the code. They are a way for the author of the code to preempt our questions and criticisms, by saying “yep, already thought of that”.

If our goal is not to change the code under test, but simply to understand it, being able to answer these questions quickly and accurately can make us more confident in using the code.

Choosing the black box

When teaching TDD and unit-testing, I often say that unit tests function as executable developer documentation. That is, they serve the same purpose as, say, JavaDoc, but with the advantage that the test runner continually verifies that they’re up to date.

However, I’ve noticed that my own behavior doesn’t really support this statement. I rarely use the tests to understand unfamiliar code. I typically just dig into the implementation, using refactoring as I describe above to quickly get my bearings.

Object-oriented programmers love to talk about encapsulation, and the separation of implementation from interface. However, when I have the choice between looking at the interface of an object (as described by the tests) and looking at its implementation, I generally opt for the implementation.

If we were really creating easy-to-understand interfaces, I’d expect to choose to look at the interface and the behavior rather than the implementation. If black boxes are best, I should choose black-box thinking over white-box thinking. The fact that I don’t is an indication that the interfaces I encounter do not provide good abstractions; they either hide essential aspects of behavior or reveal accidental details.

Black-box thinking fails even harder when tests use a lot of test doubles. I’ve seen heavily-mocked tests where the tests exactly mirror the structure of the code, only with more boilerplate and noise. If the code and tests are saying the exact same thing, but the tests are harder to read, why should anyone ever look at the tests?

I believe we can assess the quality of our designs by paying attention to how much we read tests and how much we read code. When we can gain all the understanding we need by reading tests, it means two things:

Here are some examples of interfaces I love to depend on:

Paths to understanding

So, we’ve got two ways to understand a piece of code:

Of these, I think the first is often the most useful, but only because the design of the code we work with is so often flawed. Code that must be read (and reworked) to be understood imposes a tax on development. The more code there is in the codebase that can only be understood in terms of its implementation, the slower development will be. If, on the other hand, we write code that is easiest to think about in terms of its interface and behavior, we can go fast forever.

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